gba sound chip This is a topic that many people are looking for. savegooglewave.com is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, savegooglewave.com would like to introduce to you Was the Gameboy Advance Just a Super Nintendo? [Byte Size Nostalgia Nerd. Following along are instructions in the video below:
“To byte size. Where today. We re asking nthe age old question was the gameboy gameboy advance really just a super nintendo this video. Feels like it s almost verging.
The modern because we re. Visiting a year post millennium bug 2001 is the year in question and the device nis. Nintendo s game boy advance now the advance confused me in fact most nof nintendo s portables did nintendo always seemed to have the knack of npushing out older hardware and stealing the entire marketplace with it for me something felt amiss. The atari lynx had come out in 1989.
Featuring n16. Bit power. And technically far superior to nintendo..
s also 1989 released handheld nthe gameboy and here we were 12 years later and nintendo nwere pushing out something which seemed some 10 years behind the times. But again the nadvance sold well being a relative giant leap over nintendo s gameboy color released nin 1997 and shifting over 80 million units worldwide this was only 3 years before the psp would nlaunch and the same year. The gamecube arrived it s undeniable that advance games look incredibly nsimilar to super nintendo releases itself launching in 1990. So the question.
I always wondered was did nnintendo just cram a snes into the game boy advance. I mean. The original game boy was comparable nto. The nes so it kinda makes sense well on pure technical specs.
The answer nis an actually a. Resounding no the super nintendo s cpu was a ricoh 5a22 nrunning at 358mhz these 16 bit chips are actually descendants of the mos 6502 as featured nin the. Nes ..
It had 128k of ram 64k of video ram a maximum nresolution of 512×448 256 on screen colours from a palette of 32768 and a nintendo s smp n8 channel adpcm audio. Chip the game boy advance in comparison had a 168mhz n32bit arm7 tdmi risc processor. Along with a z80 for backwards gameboy compatibility n128k of vram and 256k of dram 240×160 on screen pixels 512 colours on screen in character nmode or a whopping 32768 colours on screen in bitmap mode and dual 8 bit dac for stereo nsound so there are differences. The advance had a more powerful cpu and generally nbetter specs.
So the question is where s all this extra grunt going to it all comes down to that arm risc processor. Risc chips are essentially cut down processors. They have a lot of power. But their coding nis simplified and more bare to the bones.
This means that a lot of coding you might nusually fire directly at the cpu needs to be completed in software or on a separate nchip to run effectively the arm chip is certainly more powerful. But nit will often need to compute more operations to get the same output as the snes ricoh chip another factor of snes games was their cartridge nformat cartridges have room for lots of chips. Including nnintendo s fx and fx2 chips which allowed the snes to render 3d environments now with the advance s dinky little cartridges nthis simply wasn t possible so..
The gba needed rudimentary 3d ability from the get go. Again. This is where the arm chip comes into nit s own it has the power to output 3d environments nthrough software rendering allowing it to handle games such as duke nukem advance crazy ntaxi and of course doom and that pretty much is the nub of the matter. The game boy advance can pretty much rival nthe snes in terms of ability and sometimes even beat.
It having a smaller screen and lower resolution nhelps to make 3d games appear more convincing as well as the general expectation at the ntime that you ll probably lose something. In a handheld version of a game the way it accomplishes. It is by trying to ncopy the abilities of the snes in a reduced chipset ie. The arm processor.
This essentially allowed the snes custom features nsuch as mode. 7. And fx to be emulated and provide a familiar template for both gamers..
And developers. Nalike and we all know that for a platform to succeed ndevelopers. Need to be on board. So the game boy advance s technology wasn t nreally lacking for the time.
Like my brain. Had concluded. It was just emulating something nthat was some 10 years old and given this fact and the difference in nsize. The gba was actually pulling of a pretty mean feat of complexity which coupled with nit s long battery life like the gameboy captured the attention of gamers worldwide.
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